1.3.72
 
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BVHBuilder.h File Reference
#include "RayTracingTypes.h"
#include "global.h"
#include <vector>
#include <cstdint>

Go to the source code of this file.

Data Structures

struct  helios::BVHNode
 BVH node for GPU traversal (48 bytes, flat array) More...
 
struct  helios::CWBVH_Node
 Extended CWBVH node for GPU traversal (128 bytes) More...
 
struct  helios::AABB
 Axis-aligned bounding box. More...
 
struct  helios::PrimitiveRef
 Primitive reference for BVH construction. More...
 
class  helios::BVHBuilder
 BVH builder using SAH (Surface Area Heuristic) More...
 

Detailed Description

CPU-side BVH construction for Vulkan backend.

Copyright (C) 2016-2026 Brian Bailey

This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

Definition in file BVHBuilder.h.