1.3.64
 
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RayTracingTypes.h File Reference
#include "Context.h"
#include "IndexTypes.h"
#include <vector>

Go to the source code of this file.

Data Structures

struct  helios::PrimitiveTypeGeometry
 Geometry data for a specific primitive type. More...
 
struct  helios::RayTracingGeometry
 Geometry data for ray tracing (backend-agnostic) More...
 
struct  helios::RayTracingMaterial
 Material properties for ray tracing. More...
 
struct  helios::RayTracingSource
 Radiation source definition. More...
 
struct  helios::RayTracingLaunchParams
 Launch parameters for ray tracing. More...
 
struct  helios::RayTracingResults
 Output data from ray tracing. More...
 

Detailed Description

Backend-agnostic data structures for ray tracing.

Copyright (C) 2016-2026 Brian Bailey

This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

Definition in file RayTracingTypes.h.