A simple 3D vector implementation. Provides some basic operations.
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#include <PragueSkyModel.h>
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| double | x |
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| double | y |
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| double | z |
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A simple 3D vector implementation. Provides some basic operations.
Definition at line 123 of file PragueSkyModel.h.
◆ Vector3() [1/2]
| PragueSkyModel::Vector3::Vector3 |
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inline |
◆ Vector3() [2/2]
| PragueSkyModel::Vector3::Vector3 |
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double |
x, |
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double |
y, |
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double |
z |
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) |
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inline |
◆ isZero()
| bool PragueSkyModel::Vector3::isZero |
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const |
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inline |
◆ operator*()
| Vector3 PragueSkyModel::Vector3::operator* |
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const double |
factor | ) |
const |
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inline |
◆ operator+()
| Vector3 PragueSkyModel::Vector3::operator+ |
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const Vector3 & |
other | ) |
const |
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inline |
◆ operator-()
| Vector3 PragueSkyModel::Vector3::operator- |
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const Vector3 & |
other | ) |
const |
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inline |
◆ operator/()
| Vector3 PragueSkyModel::Vector3::operator/ |
( |
const double |
factor | ) |
const |
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inline |
| double PragueSkyModel::Vector3::x |
| double PragueSkyModel::Vector3::y |
| double PragueSkyModel::Vector3::z |
The documentation for this class was generated from the following file: